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AI Insights · Timothy · April 2024

Top 5 Dynamic Games Performance on Unified Platform in Venezuela Q1 2024

Explore the performance trends of the top 5 dynamic games in Venezuela for Q1 2024, including downloads, revenue, and active users, based on data from Sensor Tower.

Top 5 Dynamic Games Performance on Unified Platform in Venezuela Q1 2024

In Q1 2024, the top 5 dynamic games in Venezuela exhibited varied performance in terms of weekly downloads, revenue, and active users. Here's a detailed look at how each game fared:

Roblox from Roblox Corporation showed impressive weekly active users, maintaining figures around 700K throughout the quarter. Weekly downloads peaked at 72.6K in the first week of January but saw a decline, hitting a low of 32.8K in early March before rebounding to 52.4K by the end of March. Revenue remained relatively steady, peaking at $908 in mid-January and closing the quarter at $734.

Evony by TOP GAMES INC. experienced fluctuations in both downloads and revenue. Weekly downloads started at 5K in January but dropped to 894 by late February, with a slight recovery to 1.4K in mid-March. Revenue peaked at $887 in late January, but saw a dip, reaching $394 in early March before rising again to $822 by the end of March. Active users saw a significant drop from 17.3K in early January to around 8K by the end of the quarter.

Lords Mobile: Kingdom Wars from IGG.COM displayed a strong presence in downloads and active users. Weekly downloads peaked at 15.5K in late January but dipped to 6.2K by mid-March, recovering slightly to 8.6K by the end of the quarter. Revenue peaked at $842 in late February but saw a decline to $363 by mid-March, with a slight increase to $436 by the end of March. Active users remained robust, peaking at 53.1K in late January and maintaining around 40K to 44K towards the end of the quarter.

Kiss of War by TAP4FUN (HONGKONG) LIMITED had minimal downloads but showed some activity in revenue and active users. Revenue peaked at $844 in early January, then varied, closing at $529 by the end of March. Active users started at 41 in early January, peaking at 73 mid-January before a decline to 10 by mid-March.

EA SPORTS FC™ Mobile Soccer from Electronic Arts saw consistent performance in active users, peaking at 365.6K by the end of March. Downloads were relatively stable, peaking at 19.2K in late January and ending the quarter at 18.8K. Revenue showed a peak at $407 in late January, but fluctuated, ending at $212 by the end of March.

These insights are derived from Sensor Tower, where more detailed analytics can be found.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024